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Leonid Tybalt
Dark Knightz Corp.
145
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Posted - 2014.01.16 17:44:00 -
[1] - Quote
Erm, you must be a seriously bad tanker if you can't kill militia railtanks in a gunnlogi worth half a ******* million. -.-
My tank fit is only like 165 thousand, and I scare the crap out of railtankers (and i don't even use the railgun myself, I use missiles).
It's not the games fault that you suck... |
Leonid Tybalt
Dark Knightz Corp.
145
|
Posted - 2014.01.16 18:48:00 -
[2] - Quote
Pokey Dravon wrote:Leonid Tybalt wrote:Erm, you must be a seriously bad tanker if you can't kill militia railtanks in a gunnlogi worth half a ******* million. -.-
My tank fit is only like 165 thousand, and I scare the crap out of railtankers (and i don't even use the railgun myself, I use missiles).
It's not the games fault that you suck... Missiles have 300m range, railgun has 600m. So he's a bad tanker if the militia tank hides 300+ meters from the redline so the missiles can hit him, but he can counterattack with a rail?
That's where skill comes into it.
I don't try to pop railtanks with missiles from 300 meters away (that would be stupid). What I do is sneak up behind enemy tanks and unload all 12 missiles in their rear (and usually insta kill them in the process or at the very least make them limp away with very little armor left).
Redline railtanks is another issue that's hard to counter with anything but another railtank. But that doesn't mean that tanks or railguns are the problem, but rather that the redline is too easy to abuse (and should quite frankly be removed).
Still that doesen't mean it's hopeless. Just stay out of the redline camping chickenshits line of fire (they can't snipe all over the map because their view is limited) and move around to make it harder to track you. |
Leonid Tybalt
Dark Knightz Corp.
145
|
Posted - 2014.01.16 18:51:00 -
[3] - Quote
Harpyja wrote:Blaze Ashra wrote:Oh, I almost forgot. And it's cheap. Not really. Tanks actually had more survivability in 1.6 than they do now in 1.7. You lose more tanks now at a faster rate, so you can still go negative easily. ESPECIALLY when it takes two good games to make it back. All it takes is one scrub with a rail tank to charge you like a mindless brute and you go negative.
It's your own fault though, for not using more econoical fits. I mean for **** sake, you run around in tanks that cost half a million. -.-
Evidently they are fitted with too much expensive and redundant crap that you don't need. |
Leonid Tybalt
Dark Knightz Corp.
146
|
Posted - 2014.01.16 19:28:00 -
[4] - Quote
Pokey Dravon wrote:Leonid Tybalt wrote:Pokey Dravon wrote:Leonid Tybalt wrote:Erm, you must be a seriously bad tanker if you can't kill militia railtanks in a gunnlogi worth half a ******* million. -.-
My tank fit is only like 165 thousand, and I scare the crap out of railtankers (and i don't even use the railgun myself, I use missiles).
It's not the games fault that you suck... Missiles have 300m range, railgun has 600m. So he's a bad tanker if the militia tank hides 300+ meters from the redline so the missiles can hit him, but he can counterattack with a rail? That's where skill comes into it. I don't try to pop railtanks with missiles from 300 meters away (that would be stupid). What I do is sneak up behind enemy tanks and unload all 12 missiles in their rear (and usually insta kill them in the process or at the very least make them limp away with very little armor left). Redline railtanks is another issue that's hard to counter with anything but another railtank. But that doesn't mean that tanks or railguns are the problem, but rather that the redline is too easy to abuse (and should quite frankly be removed). Still that doesen't mean it's hopeless. Just stay out of the redline camping chickenshits line of fire (they can't snipe all over the map because their view is limited) and move around to make it harder to track you. Well yes redline mechanics are a massive issue, especially with rails. Problem being is that on some maps the redline offers such a massive area of sight that you struggle to avoid them, lest you cower on the far end of the map behind a box. Missiles are great unless you're dealing with a hardened shield tank, but Im fine with that. I think the issue is that you can take a pure militia fit sica with a railgun, go up a fully decked out Madrugar at point blank, and easily win against his blaster. Its much like the issue we see with the rail rifle being used in CQC...things simply are not balanced to make the long range weapons less effective than close range weapons up close. I think pairing a rework of the redline mechanics with damage balance of blasters vs rails at close range, would do wonders in Tank vs Tank combat.
Remember: the closer the range, the longer time it takes for a turret to track.
Another skill-related fact you have to consider if you want to call yourself a good tanker.
I've danced around plenty of railttanks and killed them at point blank range.
The railgun turret has the slowest turret tracking of all the large turrets, and this is what you need to exploit in cqc. |
Leonid Tybalt
Dark Knightz Corp.
148
|
Posted - 2014.01.16 20:32:00 -
[5] - Quote
Harpyja wrote:Leonid Tybalt wrote:Pokey Dravon wrote:Leonid Tybalt wrote:Pokey Dravon wrote:Leonid Tybalt wrote:Erm, you must be a seriously bad tanker if you can't kill militia railtanks in a gunnlogi worth half a ******* million. -.-
My tank fit is only like 165 thousand, and I scare the crap out of railtankers (and i don't even use the railgun myself, I use missiles).
It's not the games fault that you suck... Missiles have 300m range, railgun has 600m. So he's a bad tanker if the militia tank hides 300+ meters from the redline so the missiles can hit him, but he can counterattack with a rail? That's where skill comes into it. I don't try to pop railtanks with missiles from 300 meters away (that would be stupid). What I do is sneak up behind enemy tanks and unload all 12 missiles in their rear (and usually insta kill them in the process or at the very least make them limp away with very little armor left). Redline railtanks is another issue that's hard to counter with anything but another railtank. But that doesn't mean that tanks or railguns are the problem, but rather that the redline is too easy to abuse (and should quite frankly be removed). 7 Still that doesen't mean it's hopeless. Just stay out of the redline camping chickenshits line of fire (they can't snipe all over the map because their view is limited) and move around to make it harder to track you. Well yes redline mechanics are a massive issue, especially with rails. Problem being is that on some maps the redline offers such a massive area of sight that you struggle to avoid them, lest you cower on the far end of the map behind a box. Missiles are great unless you're dealing with a hardened shield tank, but Im fine with that. I think the issue is that you can take a pure militia fit sica with a railgun, go up a fully decked out Madrugar at point blank, and easily win against his blaster. Its much like the issue we see with the rail rifle being used in CQC...things simply are not balanced to make the long range weapons less effective than close range weapons up close. I think pairing a rework of the redline mechanics with damage balance of blasters vs rails at close range, would do wonders in Tank vs Tank combat. Remember: the closer the range, the longer time it takes for a turret to track. Another skill-related fact you have to consider if you want to call yourself a good tanker. I've danced around plenty of railttanks and killed them at point blank range. The railgun turret has the slowest turret tracking of all the large turrets, and this is what you need to exploit in cqc. True yes, but YOU have to use tactics to get the jump on them. They need to do nothing other than charge straight at you with no skill involved. Also, they aren't good tankers then if they don't use their tank to turn around. You can't beat a rail tank even if you are right next to each other if they keep their sights on you the whole time. I still stand by my statement that rail tanks (shield in particular) are iWin buttons at any range.
If I had 10.000 isk everytime a railtankers tried that on me, I'd be considerably richer than i am now.
It's clear that you just started this thread to whine rather than learn.
The cold hard truth is that you're a bad tanker if you can't deal with a scrub in a railgun sica charging straight at you. Get better and stop complaining.
The first thing you need to do is trim the fat of your current tank fit because they are way more expensive than they need to be atm.
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Leonid Tybalt
Dark Knightz Corp.
149
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Posted - 2014.01.16 22:12:00 -
[6] - Quote
Pokey Dravon wrote:Leonid Tybalt wrote: Remember: the closer the range, the longer time it takes for a turret to track.
Another skill-related fact you have to consider if you want to call yourself a good tanker.
I've danced around plenty of railttanks and killed them at point blank range.
The railgun turret has the slowest turret tracking of the large turrets, and this is what you need to exploit in cqc.
I will admit this is very true. I think much of the frustration is when you have 3-4 enemy Sica rail tanks on the field and you're heavily out numbered.
Okay I'll act as tanking-guru for a little more then:
If it's 4 Sica out there, then it's very likely that you're dealing with uncoordinated scrub-tankers who basically just bought a sicaand slapped on some standard-adv railguns and modules that they can use (in other words: it's not someone like me you're dealing with because tankers like me don't use "noob tanks" like Sicas or Somas). Meaning: it's unlikely that you're dealing with a squad of experienced tankers working together and talking to eachother with headsets (if that's what you're up against and you don't have a coordinated team of your own then sorry but theres nothing you can do about such a threat besides hiding from them).
This is something you can exploit with a bit of patience and smarts. Keywords here are: "divide and conquer".
You won't be able to fight 3-4 rail-Sicas in a straight up fight, so you have to get them when they're out scrub-hunting like idiots because they're bored by not having anything to shoot at.
Your best friend for this is the overview map (press the down-button on your controller to bring it up in the middle of a battle). It's actually quite surprising how few people use the overview map other than when they spawn or are just about to bring down a warbarge-strike.
You can see enemy tanks on the overview-map (if it ain't marked with a blue hav-symbol then it's an enemy). If you look closely you can even see what they are armed with.
So call down your tank and park yourself somewhere out of the hotzone, but still close enough for you to speed off for a rapid strike and watch how the enemy tanks move about. Like a herd or gazelles, eventually one of them will stray too far from his buddies and close enough to you. That's when you roll in, and strike before he knows what happened and then retreat to another safe-spot and bring up the map again (see if your victim calls in another noob tank or if his buddies try to come to his aid).
Even better is if you have the skills to fit a two-seater tank with a small turret and can squad up with a friend that you can chat with using a headset. That way, you can drive the tank and shoot stuff while your friend has the overview map open constantly and watches out for enemy tanks. That way you will litterally have eyes at the back of your head, which is a ridiculously huge advantage for any tanker. |
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